Picross (Nonogram)
Controls
- Left click to fill a cell.
- Right click to mark a cell as definitely empty.
- Use the row and column numbers to deduce which cells are filled.
- Numbers represent runs of consecutive filled cells with at least one empty cell between runs.
Picross (also called Nonograms, Hanjie, Griddlers, or Picture Cross) is the logic puzzle where numerical clues describe the row and column patterns of a hidden picture; you mark cells “filled” or “empty” based on pure deduction. Solve correctly and the filled cells reveal a pixel-art image. Picross was popularized by Nintendo’s “Mario’s Picross” (Game Boy, 1995) and has since become a beloved staple of puzzle game collections worldwide.
How to play
- A grid (e.g. 10×10 or 15×15) starts empty.
- Numbers along each row tell you the run-lengths of filled cells in that row. “3 2” means a run of 3, then at least 1 empty cell, then a run of 2 — in that order.
- Same for columns.
- Click to fill a cell (it’s filled). Right-click or shift-click to mark “empty” (it’s definitely not filled).
- Use the row and column clues together to deduce every cell’s state.
- Solve all cells correctly = revealed image. Each mistake may or may not be flagged (depending on game variant).
Beginner strategy
- Start with large clues. A clue of “8” on a 10-column grid means at least 8 cells are filled with some flexibility at start/end. The middle 6 are definitely filled.
- Use the “overlap” technique. For a clue of N on a row of length L: the LEFT-most position has the first cell at col 0; the RIGHT-most has the last cell at col L-1. Any cell that’s filled in both extreme positions is definitely filled.
- Cross-reference rows and columns. A cell is at the intersection of a row clue and column clue. If either constrains it to filled or empty, you have the answer.
- Mark empty cells too. Knowing what ISN’T filled is just as valuable as knowing what is.
- Start with edges. Corner rows/columns often have unique-deduction starting points.
Intermediate strategy
- Edge logic. A clue of “5” with a cell already marked filled at column 0: the 5-cell run must start at column 0 or earlier. Since column 0 is the boundary, the run starts AT column 0 and ends at column 4.
- Gap logic. Between consecutive clue runs there’s at least 1 empty cell. So a row with clues “3 4” needs at least 8 cells (3+1+4=8). On a 10-column row, this leaves 2 cells of slack.
- Slack distribution. The total slack is L – (sum of clues + number of gaps). Slack tells you the “wiggle room” in positioning.
- Symmetric clues. A row reading “2 2” on a 6-column grid has only one valid configuration: filled-filled-empty-empty-filled-filled.
- Chain deduction. Solving one row often reveals new constraints on intersecting columns, which then reveals other rows. Work in chains.
Advanced strategy
- Probability-based marking. When no logical deduction works, calculate which cells have the highest probability of being filled. Most variants don’t penalize errors, so probabilistic guesses are sometimes valid.
- Mark with confidence. Don’t pencil-fill cells. Only fill cells when you’re certain. Uncertainty leads to cascading errors.
- Use both row and column simultaneously. Top solvers process rows and columns in parallel, holding two perspectives.
- Reading the picture. If the partial picture starts to look like something (a face, an object), use the recognition to inform deductions.
- The “double-fill” rule. Two consecutive filled cells force the cells two positions earlier and later to be either empty or part of a long run.
Picross history
- 1987 — Tetsuya Nishio: creates Nonograms in Japan as “Window Art Puzzles” for puzzle magazines.
- 1990 — Japan rights to Non Ishida: Ishida’s name becomes synonymous with the puzzle in Japan.
- 1995 — Mario’s Picross: Nintendo licenses the format for Game Boy. Mario’s Picross becomes a worldwide hit, popularizing the puzzle outside Japan.
- 1996-2000 — Picross sequels: Mario’s Super Picross, Picross 2, several Nintendo-published sequels.
- 2014 — Picross e series: Jupiter Corporation releases dozens of Picross e games for Nintendo 3DS / Switch — driving a Picross resurgence.
- 2020s — mobile Picross: “Pixel Combats”, “Nonogram King”, “Picross Touch” — Picross is firmly established on mobile.
Why Picross is loved
- No guessing. Well-constructed Picross has a unique solution reachable by pure logic.
- Visual reward. Solving reveals a picture — a satisfying payoff beyond just “checkmark complete”.
- Scaling difficulty. 5×5 puzzles are trivial; 20×20 puzzles are demanding; 50×50 puzzles are full-day puzzles.
- Meditative. The deduction process is calming, similar to Sudoku.
- Theme-able. Picross variants exist for every interest — Disney characters, anime, animals, food.
Common mistakes
- Filling cells you’re not certain about. One wrong fill ripples into multiple wrong deductions.
- Ignoring “empty” markings. Marking definite-empty cells constrains intersecting clues.
- Solving rows in isolation. Use column information continuously.
- Trying to “see the picture”. Bias yourself by what you expect — sometimes the picture doesn’t help, sometimes it does. Don’t depend on it.
- Restarting after one mistake. Most Picross apps let you continue. Just correct the error.
Variants
- Color Picross. Cells can be filled with different colors. Clues specify color sequences.
- Hexagonal Picross. Hex grid instead of square.
- 3D Picross / Picross 3D. 3D voxel puzzles — Nintendo’s Picross 3D series.
- Picross S (Switch). Modern Picross series for Nintendo Switch.
- Pic-A-Pix. Color-cell variant.
- Mario’s Picross (Game Boy). The classic.
FAQ
- Q: Do I need to guess? A: Properly-constructed Picross is fully solvable by logic alone. Random or amateur puzzles sometimes need guesses.
- Q: What does “3 2” in a clue mean? A: A run of 3 filled cells, at least 1 empty, then a run of 2 filled cells — in that order.
- Q: How big is a typical Picross? A: Mobile and console games range from 5×5 (intro) to 25×25 (challenging). 15×15 is a typical mid-difficulty.
- Q: Are mistakes penalized? A: In Mario’s Picross style, mistakes cost time. In freestyle Picross, mistakes are just corrected. Modes vary.
For other logic puzzles, try Sudoku, Minesweeper, Lights Out, or Crossword.
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