How to Play Senet: The Ancient Egyptian Game

Senet may be the oldest board game humans still know how to play. Boards have been recovered from Predynastic Egyptian graves dating to roughly 3100 BCE, and tomb paintings show Egyptians playing it across more than two and a half millennia. The catch: nobody wrote the rules down, and the game faded from regular play by the 4th century CE. Modern reconstructions of how to play Senet draw on the paintings, the boards themselves, and a few brief textual hints from religious documents — particularly the Book of the Dead, where Senet appears as a metaphor for the soul’s journey.
Key takeaways
- Senet is played on a 30-square board arranged in three rows of ten squares.
- Each player has 5 pieces, moved according to rolls of four throwing sticks.
- The game is a race — pieces enter at one end and exit at the other in a serpentine path.
- Several “named squares” near the finish line trigger special rules — penalty squares, safe squares, and a final exit.
- Modern rule sets are reconstructions from Timothy Kendall, R.C. Bell, and others; no two are identical.
What Senet actually is
The name means roughly “passing” or “the game of passing.” Boards have been found in tombs from at least 3100 BCE, including in Tutankhamun’s tomb (he had four), and on temple walls. The Egyptians believed Senet had ritual significance — winning was associated with successful passage through the afterlife — and players sometimes played against an imagined opponent (the dead) as part of funeral practice.
By the early centuries CE the game had stopped being played in Egypt and survived only as decoration. The complete rules were not recorded. What follows is a reconstruction, based mainly on Timothy Kendall’s 1978 work and refined by R.C. Bell and others.
What you need
The board: 30 squares in three rows of ten, read in a serpentine S-pattern. Players enter at square 1 (top-left), move right along row 1 to square 10, then drop down and move left along row 2 from square 11 to square 20, then drop down again and move right along row 3 from square 21 to square 30.
Each player gets 5 pieces — historically these were cones and spools, distinguished by shape. You also need four throwing sticks, each with one flat side painted or marked and one rounded blank side. Throwing sticks act as the dice.
The throwing sticks
Four sticks, each landing flat-side-up (counted as 1) or blank-side-up (counted as 0). The score for the throw is the count of flat sides showing, plus a special rule for the all-blank case. The standard reconstructed values:
- 1 flat side up: move 1 square, and throw again.
- 2 flat sides up: move 2 squares. No re-throw.
- 3 flat sides up: move 3 squares. No re-throw.
- 4 flat sides up: move 4 squares, and throw again.
- 0 flat sides (all blanks): move 6 squares, and throw again.
The re-throw rule means that 1s, 4s, and 6s give bonus turns — a strong roll can move you very far in a single pass.
Starting position
Pieces start on the first ten squares in alternating order — player A on square 1, player B on square 2, A on 3, B on 4, and so on through square 10. The five pieces of each player begin already on the board, threading the first row.
The player chosen to go first throws the sticks. There is no canonical rule for choosing — coin flip, oldest first, whoever’s turn it is in real life. Pick something.
Movement
On your turn, throw the sticks and move one of your pieces forward by the indicated number of squares. You move along the serpentine path: right along row 1, left along row 2, right along row 3, and off the end of square 30. You can only move forward, never backward.
You must use your throw if any legal move is available. If no legal move is available — every piece is blocked — your turn is forfeit and the throw is lost. Some reconstructions allow you to move your opponent’s piece backward in this case as a penalty rule, but the standard is to lose the turn.
Blocking and capturing
Only one piece can occupy a square at a time, with two exceptions. If you land on an opponent’s piece, the two pieces swap places — your piece takes the square, theirs is sent to the square you came from. This is the “capture” mechanic, though it does not remove the captured piece.
Two adjacent pieces of the same color form a block: the opponent cannot land on either of those two squares. Three adjacent same-color pieces form an impassable wall: the opponent cannot pass through them at all. This makes the line-formation a major strategic tool.
The named squares
Squares 26 through 30 — the last five of the serpentine path — are marked with hieroglyphs on most surviving boards. These have special rules.
Square 26: House of Beauty (or Re-Atum)
A safe square. A piece on square 26 cannot be captured. To leave the safe square, you typically need an exact roll. Some reconstructions require a roll of exactly 5 to advance from 26 to 30 (the next stop on the path — see below).
Square 27: House of Water
A penalty square. Land here and your piece is sent back to square 15 (or in some versions, square 1). If square 15 is occupied, the piece is sent further back. This is the most dangerous square on the board, and pieces try to skip past it.
Squares 28, 29, 30: The final three
These represent the final stages of the journey. Different reconstructions differ on the details, but the common version requires exact rolls to advance off each of these squares: 3 for square 28, 2 for square 29, 1 for square 30. Once a piece is on square 30, the next roll of the correct value bears it off the board.
Winning
The first player to bear all five pieces off the end of the board wins. In the ritual interpretation, those pieces have successfully passed into the afterlife. In the casual interpretation, you have won.
Strategy basics
Watch the late-board squares. The penalty square 27 is the single biggest hazard, and the entire endgame is about navigating the named squares without getting bounced back. A piece that lands on 27 can lose 10+ squares of progress in one turn.
Form blocks early. Two-piece blocks in row 1 or row 2 control whole columns of the board and force your opponent into the dangerous outer lanes. Three-piece walls are even better but rare to build before pieces start advancing.
The bonus-roll throws (1, 4, 6) are precious. A player who gets a sequence of 1s or 4s in a single turn can run a piece deep into the late board very quickly. Bank those bonuses on pieces that are already past the dangerous middle.
Why Senet matters historically
Senet is one of the earliest board games for which we have physical evidence — Predynastic graves containing wooden Senet boards predate writing in Egypt. Its appearance in royal tombs, its mentions in the Book of the Dead, and the consistent board design across nearly three thousand years suggest it was both an everyday pastime and a sacred object. The Wikipedia article on Senet covers the archaeological evidence in more detail. The Metropolitan Museum, the British Museum, and the Cairo Museum all have Senet boards on permanent display.
Where to play Senet today
Several free reconstructions exist as web games and phone apps. Boards are also easy to make at home — a 3×10 grid drawn on paper, five tokens per side, and any four sticks or two coins for throws. The rules variations make it worth picking one reconstruction and sticking with it for a game; Kendall’s version is the most cited. For a quicker browser break between rounds, the Chrome Dino game is the closest modern equivalent to “30 seconds of low-stakes timing fun.” Senet is the long-form sit-down version.
Frequently asked questions
How old is Senet?
The oldest known Senet boards date to roughly 3100 BCE, found in Predynastic Egyptian graves. The game predates writing in Egypt. It was played continuously for about 3,000 years before fading from use in the early centuries CE.
Are there written rules for Senet?
No complete rules were recorded by the ancient Egyptians. Modern reconstructions are built from tomb paintings, the boards themselves, brief references in religious texts (especially the Book of the Dead), and analogous Mesopotamian games. The most cited modern reconstruction is Timothy Kendall’s 1978 version.
How many pieces in Senet?
Each player has 5 pieces, for a total of 10 on the board. Historically these were carved as cones and spools to distinguish the two sides. The board has 30 squares arranged in three rows of ten.
Is Senet a game of luck or skill?
Both. The throwing sticks introduce randomness, but the bonus-roll rule, the block-formation mechanic, and the named squares give skilled players consistent advantages. A good player will win more often against a casual player even though no roll is fully controllable.
What does Senet mean?
Roughly “passing” or “the game of passing.” The name refers both to the literal movement of pieces along the board and to the spiritual interpretation of the game as a journey through the afterlife. The Egyptians used Senet imagery in funeral contexts for that reason.
The bottom line
Senet is a 5,000-year-old race game with elegant mechanics: a serpentine path, throwing sticks, blocks and captures, and a few dangerous named squares that turn the late board into the real challenge. The rules we use today are a reconstruction, but the boards we have are real, and they look essentially the same whether they are from a Predynastic grave or a New Kingdom palace. Set one up, throw four sticks, and play the oldest game we still know how to play.








