The History of Centipede, Atari’s Trackball Classic

Centipede arrived in arcades in 1981, three years into the shoot-’em-up boom that Space Invaders had kicked off. Atari’s game took the descending-enemy template and rebuilt it around a trackball, a colorful mushroom field, and a serpentine centipede that broke into separate pieces when you shot it. Centipede history is also the story of one of the few high-profile arcade games of its era credited to a woman: Dona Bailey, who co-designed the game and helped make it one of Atari’s most beloved cabinets.
Key takeaways
- Centipede was released by Atari in 1981, co-designed by Dona Bailey and Ed Logg.
- The trackball controls gave the player precise, fast movement that distinguished the game from competitors.
- The mushroom field is a persistent playfield element — your shots and mushroom regrowth shape future waves.
- Bailey was one of the few women working as an arcade game programmer in the early 1980s.
- Centipede has been periodically re-released across decades and remains a recognizable Atari classic.
Dona Bailey and the design
Centipede was co-designed by Dona Bailey and Ed Logg at Atari. Bailey’s involvement is one of the most-cited facts in the game’s history because she was among the small number of women programming arcade games in the early 1980s — a period when the industry’s developer ranks were almost entirely male. Bailey had come to Atari from a different field and worked on Centipede as her main project at the company.
The original design concept was Bailey’s — a game with bright colors, a less aggressive aesthetic than the shooters dominating the arcade, and gameplay that could appeal to a broader audience than the typical young-male arcade demographic. Logg’s expertise in arcade game development helped bring the technical implementation together. The collaboration produced a game that was mechanically tight and visually distinct from anything else on the floor.
The trackball
Centipede’s defining hardware feature was the trackball. Instead of an eight-direction joystick, the player controlled the bottom-of-screen shooter with a freely rotating ball that allowed fast, precise diagonal movement. The trackball was already used in some arcade games (Atari’s own Missile Command had used one) but Centipede paired it with a fire button in a way that made the controls feel uniquely responsive.
Trackball control matters because the game’s enemies don’t move in tidy patterns. The centipede winds down through the mushroom field, spiders skitter across the bottom of the screen in unpredictable arcs, and you need to dodge and shoot simultaneously. A joystick-based version would have felt sluggish. The trackball made the game work.
The mushroom field
The other crucial design element was the persistent mushroom field that filled most of the playfield. Mushrooms blocked the centipede’s path and forced it to descend; shooting mushrooms cleared lanes but also affected how the centipede would route through future waves. The field accumulated over time as you damaged mushrooms — partially damaged mushrooms could be hit again, and destroyed mushrooms occasionally regrew elsewhere.
That persistent state distinguished Centipede from purely reactive shooters. The board you played on was shaped by your earlier shots, which gave the game a strategic layer most arcade games of the era lacked. Good Centipede players think about mushroom placement as well as immediate target priorities.
The cast of enemies
The headline enemy was the centipede itself — a long, segmented creature that descended through the mushroom field one row at a time. Shooting a body segment split the centipede into two shorter centipedes, each with its own head. By the end of a wave you might have several short, fast centipedes weaving toward you simultaneously.
Other enemies added variety. Spiders moved across the bottom of the screen and posed a direct threat to the player; killing them awarded big point bonuses based on proximity. Fleas dropped vertically and left trails of new mushrooms behind them, repopulating the field. Scorpions crossed the screen horizontally and poisoned any mushrooms they touched — poisoned mushrooms caused passing centipedes to dive aggressively rather than winding gently. Each enemy added a distinct tactical consideration.
The wider audience
One of Centipede’s most-cited cultural contributions is that it pulled a wider demographic into arcades. The game’s colorful presentation, slightly cuter aesthetic, and accessibility — the trackball was easier to learn than a joystick for first-time players — made it more inviting than the dominant shooters of the time. Industry accounts from the early 1980s noted that Centipede was disproportionately popular with women players, a demographic the arcade industry had largely failed to attract.
That broadening of the audience was part of the same trend Pac-Man had started a year earlier and that the industry as a whole was beginning to figure out. Games that didn’t lean on violence or military aesthetics could reach larger markets. Centipede was a meaningful contribution to that lesson.
Sequels and re-releases
Atari followed Centipede with Millipede in 1982, a direct sequel with similar mechanics, additional enemy types, and visual variation. Millipede was well-received but never matched the original’s iconic status. Subsequent Centipede re-releases have appeared on essentially every Atari home console (2600, 5200, 7800), most subsequent platforms with retro support, and several mobile and modern updates.
The game has had occasional ambitious modern revivals — a 3D-rendered version, a more arcade-faithful HD remake on later consoles, and various mobile ports. None of the modernizations have eclipsed the original. The 1981 trackball cabinet remains the canonical version. The Centipede Wikipedia article covers the lineage.
Centipede in arcade history
Centipede sits comfortably in the top tier of Atari’s arcade catalog, alongside Asteroids, Missile Command, and Tempest. It’s not as commercially mythic as Pac-Man or Space Invaders, but among arcade enthusiasts it’s widely regarded as one of the most refined games of the early 1980s. The combination of trackball controls, persistent playfield state, and varied enemy behavior gave it a mechanical depth that most contemporary games didn’t reach.
The game’s place in the broader history of women in game development has also kept Dona Bailey’s name in circulation. She’s been the subject of interviews and retrospectives across decades, and her work on Centipede is a frequently cited example of the kind of game design that early arcade audiences responded to when the industry let it happen.
How Centipede compares
Compared to Galaga, Centipede is more chaotic — there’s no formation, just a swarm of enemies behaving differently. Compared to Pac-Man, Centipede is more action-focused; you spend more time shooting than navigating. Compared to Space Invaders, Centipede uses the same descending-threat structure but adds the mushroom field as a persistent strategic element that Space Invaders’ destructible shelters only gestured at. For more in the genre family, see our roundup of classic arcade games.
Centipede in the browser
Browser-playable Centipede implementations are easy to find, though the trackball control scheme has to be approximated with mouse movement in most cases. Some browser ports lean on mouse-pointer-as-shooter, which captures the precise positioning of the original but loses the tactile feel. Fan implementations exist as both faithful recreations and various reinterpretations. For a simpler single-player browser distraction with the same minimalist spirit, the Chrome Dino game is one tab away.
Frequently asked questions
When was Centipede released?
Centipede was released by Atari in 1981 as an arcade cabinet with trackball controls. Home console ports followed across the next several years on the Atari 2600 and other platforms.
Who designed Centipede?
Centipede was co-designed by Dona Bailey and Ed Logg at Atari. Bailey is one of the few women credited as a lead designer on a major early-1980s arcade game, and her involvement is a frequently cited part of the game’s history.
Why did Centipede use a trackball?
The trackball provided precise, fast, multi-directional movement that a joystick couldn’t match. Because the player’s shooter needs to move both horizontally and diagonally to dodge spiders and fleas while aiming at the centipede, the trackball’s free rotation gave the game a level of control responsiveness essential to the design.
What’s the difference between Centipede and Millipede?
Millipede is the 1982 sequel. It uses the same core mechanics — trackball control, mushroom field, segmented descending enemy — but adds new enemy types and visual variations. Centipede remains the better-known of the two.
Where can I play Centipede today?
Centipede appears on most Atari classic compilations across modern consoles and PC. The Atari 50 anniversary collection includes it. Browser implementations as fan recreations are also widely available.
The takeaway
Centipede pulled together a trackball, a mushroom field, and a segmented enemy into one of the most distinctive arcade games of its era. Dona Bailey’s design helped broaden who arcades were for, and the game’s mechanical depth gave it staying power across decades. For more from the same period, see our classic arcade roundup, or pivot to the offline dinosaur game when you want a different kind of single-player session.








