Best Browser Games of 2017 (Universal Paperclips Era)

2017 was a quietly excellent year for browser games. Frank Lantz shipped Universal Paperclips in September and changed what people expected from a clicker. Diep.io was firmly in its mature phase. Slither.io was evergreen. Realm Grinder was deep into mid-game balance. The best browser games 2017 produced were less viral than 2015’s Agar.io explosion or 2018’s .io flood — but the quality bar that year was higher than people remember.
Key takeaways
- Universal Paperclips launched in September 2017 and immediately became the most-cited browser game of the year.
- Diep.io had matured into the deepest .io game on the web.
- Slither.io was running on year-two momentum and still drawing millions of daily players.
- Realm Grinder’s mid-game depth was carrying the incremental scene.
1. Universal Paperclips
Frank Lantz, then director of the NYU Game Center, released Universal Paperclips in September 2017. A clicker game about an AI tasked with making paperclips — that escalates through industrial production, the stock market, drone manufacturing, space conquest, and finally existential horror. Four hours from start to ending. Played as a meditation on AI alignment, it’s one of the smartest free browser games ever made. For the deeper read, see our Universal Paperclips review.
2. Diep.io
Matheus Valadares’ tank shooter was a year old in 2017 and had reached its mature meta. Tank trees were balanced. Team modes had stable competitive lobbies. Players knew the optimal stat builds for every class. Diep.io was no longer a curiosity — it was the .io game critics pointed to when defending the genre’s depth.
3. Slither.io
Steve Howse’s snake-MMO had finished its viral 2016 run and settled into evergreen mode. Daily player counts stayed in the millions throughout 2017. Slither.io had become what most browser games never become — infrastructure. New players found it through search; old players logged back in for two-minute sessions.
4. Cookie Clicker
Four years old in 2017, Cookie Clicker still received content patches from Julien “Orteil” Thiennot. The 2017 update season added new heavenly upgrades and refined the late-game balance. Cookie Clicker had moved past its viral moment but had become the canonical incremental game, the one new players in the genre always tried first.
5. Skribbl.io
Skribbl.io launched in 2017 and immediately became the office-party Pictionary standard. Six players, shared link, no accounts, custom word lists. The browser had its native drawing-game answer to Drawful, and it worked perfectly without any of Drawful’s mobile-app setup overhead.
6. Mope.io
Justin Lyttle’s animal evolution game launched in 2016 but found its audience throughout 2017. Start as a shrimp, evolve up the food chain, eventually reach dragon or black dragon. Mope’s longer match arc made it the .io game for people who didn’t want a pure two-minute loop.
7. A Dark Room
Doublespeak Games’ text-based survival narrative was four years old in 2017 and still picking up new players who’d discover it through Reddit threads and friend recommendations. The minimalist opening — one button, then ten — kept paying off year after year because the structure is impossible to spoil.
8. Agar.io
Matheus Valadares’ founding .io game was two years old in 2017 and still pulling consistent daily traffic. The simplicity that made it a 2015 viral hit — eat smaller cells, avoid bigger ones, grow indefinitely — kept it accessible. Agar.io had become the genre’s “first game you played.”
9. Realm Grinder
Divine Games’ faction-based incremental was deep into its mid-game balance work in 2017. Players were reaching reincarnation tier and discovering whole new mechanics. Realm Grinder demonstrated something Cookie Clicker had only hinted at — that incremental games could have genuinely deep long-term strategic structure.
10. Town of Salem
BlankMediaGames’ role-based social deduction MMO was in its prime in 2017. Mafia-Werewolf hybrid with 15-player lobbies, ranked play, and a real meta-game around role identification. Three years before the Among Us boom, Town of Salem was already showing what social deduction in the browser could look like.
11. The Chrome Dino game
Sebastien Gabriel’s offline runner had been in Chrome since 2014 and by 2017 was almost certainly the most-played browser game of the year by total session count. People hit it every time their Wi-Fi blinked. A cleaner version of the T-Rex Runner sits at the top of this page if you want to play without unplugging your router.
12. Wings.io
The fighter-plane .io game had quietly built a player base through 2017. Air-to-air combat, weapon pickups, upgrading aircraft. Less famous than the Diep/Slither headline games but mechanically distinct enough to deserve a slot.
13. Bonk.io
Chaz Romalia’s physics-based ball game built strong lobbies through 2017. Two-to-eight player matches, customizable maps, simple ragdoll-style movement. Bonk.io was a quieter .io success that didn’t get the same headlines as Diep or Slither but stayed alive for years.
14. Spaceplan
Jake Hollands’ clicker about a botanist stranded on a strange planet had its full release in 2017. Smart writing, a clean ending, and a clicker structure with actual narrative payoff. Spaceplan was part of the same trend Universal Paperclips formalized — clickers with real storytelling.
15. The Quiet Year (Roll20 ports)
Avery Alder’s collaborative storytelling game found new browser audiences in 2017 through Roll20-hosted versions. Indie tabletop reached a wider audience through the browser, foreshadowing the boom in browser-playable RPGs and Twine-based interactive fiction that would follow.
What 2017 looked like
2017 was the year the .io genre matured. Agar.io was two years old; Slither.io and Diep.io were one year past their explosive 2016. The format had moved from “viral” to “established” — new entries kept launching, but the audience now had clear favorites that they returned to.
The year’s standout single launch was Universal Paperclips. Frank Lantz built a free browser clicker with a beginning, middle, and end, and packed it with real ideas about AI, market dynamics, and how systems collapse under their own success. The game ran in any browser, took four hours total, and changed what people expected from the format. Years later, people still cite Paperclips as the high-water mark of the clicker genre.
What ended in 2017
Club Penguin, the Disney-acquired kids’ MMO, officially shut down in March 2017 after twelve years. Disney’s pivot toward Club Penguin Island (a paid mobile spin-off that itself shut down in 2018) marked the end of an era for browser-based kids’ games. Most major Flash-era brands were either migrating or dying by 2017.
Frequently asked questions
When did Universal Paperclips come out?
Universal Paperclips launched on October 9, 2017, by Frank Lantz, director of the NYU Game Center. Bennett Foddy assisted with sound, and the music was by Lantz himself. The game is free to play in any browser.
What was the biggest browser game of 2017?
Slither.io and Diep.io held the highest active multiplayer counts. By total session count, the Chrome Dino game wins on browser distribution. By critical attention, Universal Paperclips was the year’s most-discussed launch.
Was Cookie Clicker still being updated in 2017?
Yes. Orteil released several content patches in 2017, adjusting the late-game ascension balance and adding new heavenly upgrades. Cookie Clicker has been updated almost every year since its 2013 launch.
Did Club Penguin shut down in 2017?
Yes. Disney shut down the original Club Penguin in March 2017 after twelve years. Disney launched Club Penguin Island as a paid mobile successor; that game itself shut down in 2018.
Was Wordle available in 2017?
No. Josh Wardle built Wordle in 2021 for his partner; the public launch was October 2021 and the viral moment was early 2022. Wordle did not exist in 2017.
The bottom line
2017 was a quieter year than the .io explosion of 2015-2016 or the .io flood of 2018, but the quality bar was higher than people remember. Universal Paperclips alone earned the year a permanent spot in browser-gaming history. Start with Paperclips if you missed it, then come back to the dino game when you want a shorter loop.








